Author: Prismatic A massive thank you to cz47 and Lango who both contributed massively to what is presented here.
Everything here works the same for Torgue Licenced sticky mag and genuine Torgue guns with a sticky mode.
Impact damage is fairly simple. You can calculate it like a normal gun shot and it will receive all the expected boosts:
Card x 0.07 x amp
x
(Head Ringer + Enhancement Gun & Type)
x
(1 + soup + {crit modifier})
x
elemental match
crit modifier = 1 + Gear Crit + (2 x Skill Crit)
If you equip Explosi-ception, then the 0.07 modifier becomes 0.35.
Card x 0.7
x
( Head Ringer + Enhancement Gun & Type )
x
( 1 + soup + {crit modifier} )
x
elemental match
x
( 1 + [ ammo per shot/(projectile count x mag size) x (n-1) ] )
crit modifier = 1 + (2 x Skill Crit)
[
Card x 0.7 x Amp
x
(Head Ringer + Enhancement Gun & Type)
x
(1+soup+{crit modifier})
x
elemental match
]
+
[
Card x 0.7
x
(Head Ringer + Enhancement Gun & Type)
x
(1+soup+{crit modifier})
x
elemental match
x
[ ammo per shot / (projectile count x mag size) x (n-1) ]
]
crit modifier = 1 + (2 x Skill Crit)